On Wednesday, 2 September 2015 at 18:57:11 UTC, Jacob Carlborg
wrote:
I encountered a problem in the implementation of
std.xml.Document.opEquals (yes, I've reported an issue). The
problem is demonstrated with this example:
class Base
{
int a;
override bool opEquals (Object o)
{
if (auto base = cast(Base) o)
return base.a == a;
else
return false;
}
}
class Foo : Base
{
int b;
override bool opEquals (Object o)
{
if (auto foo = cast(Foo) o)
return super == cast(Base) foo && foo.b == b;
else
return false;
}
}
void main()
{
auto f1 = new Foo;
auto f2 = new Foo;
assert(f1 == f2);
}
This code will result in an infinite recursion. I think the
problem is in the super call, due to == being rewritten to call
object.opEquals. The implementation of object.opEquals will
call opEquals on the actual instances. The call will be
dynamically resolved and end up calling Foo.opEquals instead of
Base.opEquals.
Is this really good behavior, something a developer would
expect? I mean, in every other case calling super.someMethod
will actually call the method in the base class.
In this case the solution/workaround is to explicitly call
super.opEquals, but that will miss some optimizations
implemented in object.opEquals.
Yeah, I would just call super.opEquals, like so.
class Base {
int a;
override bool opEquals(Object o) {
if (auto other = cast(Base) o)
return a == other.a;
return false;
}
}
class Foo : Base {
int b;
override bool opEquals(Object o) {
if (!super.opEquals(o))
return false;
if (auto other = cast(Foo) o)
return b == other.b;
return false;
}
}
void main()
{
auto f1 = new Foo;
auto f2 = new Foo;
assert(f1 == f2);
}
If some optimisations are missed by structuring the methods in
this way, then maybe that's something the compiler should be
programmed to handle.