On Sunday, 13 September 2015 at 17:23:25 UTC, BBasile wrote:
On Sunday, 13 September 2015 at 17:17:18 UTC, bitwise wrote:
On Saturday, 12 September 2015 at 20:37:37 UTC, BBasile wrote:
[...]
By this do you mean completion will be flooded?
If so, then +1.
I would much prefer something like C# extension methods, but
where the first argument has to be typed so that every random
template UFC under the sun doesn't appear in completion.
class Foo {
void foo() {}
}
void bar(this Foo foo, int arg) { } // fine
void baz<T>(this T t) { } // compile error: first arg
can't be a template
void boo(Foo foo) // fine, but can't be used like a UFC
int Main(string[] args) {
Foo foo = new Foo();
foo.bar(1); // fine
foo.baz(); // error, undefined method 'baz'
boo(foo); // fine
foo.boo(); // error, undefined method 'boo'
}
Yes this exactly what I meant. But a few hours after starting
the topic i'm less excited about the feature. I was biased by
the fact that i uniquely use DCD while there is of course also
A.Bothe completion system and the default Visual D completion
(don't know if it's been droped since the last time i used VD
but there was setting to use Bothe's completion system in stead
of VD's one).
Yea, I think this is one of those things that's just way to
engrained in D to be changed.
T* obj = cast(T*)malloc(sz);
emplace(obj);
obj.destroy(); // <---- this
If things like this stopped working, I doubt if there's a D
codebase in existence that wouldn't break =/
Bit