On 12 November 2015 at 07:50, Walter Bright via Digitalmars-d < digitalmars-d@puremagic.com> wrote:
> > I really appreciate the offers, and here's what will really help: > > Writing the druntime end of things, which is really providing just two > functions: d_throw (d_dwarf_throw to distinguish it) and the libunwind > personality function: __dmd_personality_v0. The tricky part with the > personality function will likely be recognizing std::exception* exceptions. > I wonder if forwarding the call to __gxx_personality_v0 will work. > > I'll have to check, but I'm pretty certain that libunwind will call the C++ personality for you if you return `nothing found` from D personality function.