On Thursday, 12 November 2015 at 10:09:10 UTC, Iain Buclaw wrote:
On 12 November 2015 at 07:50, Walter Bright via Digitalmars-d < digitalmars-d@puremagic.com> wrote:


I really appreciate the offers, and here's what will really help:

Writing the druntime end of things, which is really providing just two functions: d_throw (d_dwarf_throw to distinguish it) and the libunwind personality function: __dmd_personality_v0. The tricky part with the personality function will likely be recognizing std::exception* exceptions. I wonder if forwarding the call to __gxx_personality_v0 will work.


I'll have to check, but I'm pretty certain that libunwind will call the C++ personality for you if you return `nothing found` from D personality function.

The personality function is in the landingpad metadata. Why would libunwind call the C++ one out of nowhere ?

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