On 2016-01-05 19:05, Chris Wright wrote:

In order for me to use D more, I would need Unreal Engine bindings with
editor and serialization integration, probably, and that's hard. Unreal
uses annotations for this, which are macros that do nothing; you read the
annotations by parsing the C++ source.

It would be possible to do that in D as well, with user defined attributes.

--
/Jacob Carlborg

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