On 2016-01-05 19:05, Chris Wright wrote:
In order for me to use D more, I would need Unreal Engine bindings with editor and serialization integration, probably, and that's hard. Unreal uses annotations for this, which are macros that do nothing; you read the annotations by parsing the C++ source.
It would be possible to do that in D as well, with user defined attributes. -- /Jacob Carlborg