I dont think Sony has any official #defines but all game engines I have ever used (proprietary, Unity, Unreal) preferred PLATFORM_PS4 over PLATFORM_PLAYSTATION4 or PLATFORM_ORBIS.On 6/9/16 9:09 AM, Markus Pursche wrote:On Thursday, 9 June 2016 at 12:38:51 UTC, rikki cattermole wrote:[...]As the "author"(?) of that pull request I would love to get a discussiongoing. PS4 vs Orbis vs PlayStation4 so far.The reason I went for the acronym is that all other tools I could find with a reference to PS4 used the acronym, I guess that is a bad reasonthough.I am open to making another pullrequest with another identifier as longas we can get a general consensus about which one to use.The precedent is to use whatever the OS defines for the host C compiler.This is the reason we have lower case "linux" for version, which is inconsistent with other version identifiers, but consistent with Linux's #define in C code.So if Sony uses PS4 as a define, I think that's logical to use for the version statement.-Steve
On Thursday, 9 June 2016 at 13:16:58 UTC, Steven Schveighoffer
wrote:
- Version identifier for PS4 Johan Engelen via Digitalmars-d
- Re: Version identifier for PS4 rikki cattermole via Digitalmars-d
- Re: Version identifier for... Johan Engelen via Digitalmars-d
- Re: Version identifier... Markus Pursche via Digitalmars-d
- Re: Version identifier for... Markus Pursche via Digitalmars-d
- Re: Version identifier... Steven Schveighoffer via Digitalmars-d
- Re: Version identi... Markus Pursche via Digitalmars-d
- Re: Version identi... Jacob Carlborg via Digitalmars-d
- Re: Version i... Markus Pursche via Digitalmars-d
- Re: Versi... David Nadlinger via Digitalmars-d
- Re: Version identifier for PS4 Walter Bright via Digitalmars-d
- Re: Version identifier for... Markus Pursche via Digitalmars-d
- Re: Version identifier for... Jonathan M Davis via Digitalmars-d
- Re: Version identifier for... Walter Bright via Digitalmars-d