On Thursday, 9 June 2016 at 13:16:58 UTC, Steven Schveighoffer wrote:
On 6/9/16 9:09 AM, Markus Pursche wrote:
On Thursday, 9 June 2016 at 12:38:51 UTC, rikki cattermole wrote:
[...]

As the "author"(?) of that pull request I would love to get a discussion
going.

PS4 vs Orbis vs PlayStation4 so far.

The reason I went for the acronym is that all other tools I could find with a reference to PS4 used the acronym, I guess that is a bad reason
though.

I am open to making another pullrequest with another identifier as long
as we can get a general consensus about which one to use.

The precedent is to use whatever the OS defines for the host C compiler.

This is the reason we have lower case "linux" for version, which is inconsistent with other version identifiers, but consistent with Linux's #define in C code.

So if Sony uses PS4 as a define, I think that's logical to use for the version statement.

-Steve
I dont think Sony has any official #defines but all game engines I have ever used (proprietary, Unity, Unreal) preferred PLATFORM_PS4 over PLATFORM_PLAYSTATION4 or PLATFORM_ORBIS.

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