On Thursday, 17 November 2016 at 06:33:06 UTC, Kim wrote:
Yes I see the higher level as a weakness. It may save you time
to integrate in D, but tries to hide complexity. Hiding
complexity can hurt in other ways.
I think I will go for the more C-like binding of DerelictLua; I
am fine for the shared libraries binding as I don't need static
bindings, but I guess that could be added without too much
effort?
For your desires Derelict sounds like the best option. I
definitely recommend LuaD though. I'm not sure what complexity
your concerned about hiding, you're trying to interface with a
dynamic language, LuaD provides "high level" functions which
handle adding and removing D/Lua objects from the Lua stack and
interacting with Lua objects directly. You should still be able
to manipulate Lua through the C API, I just don't know why you'd
want to put yourself through that.