On Thursday, 17 November 2016 at 06:33:06 UTC, Kim wrote:
Yes I see the higher level as a weakness. It may save you time to integrate in D, but tries to hide complexity. Hiding complexity can hurt in other ways.

I think I will go for the more C-like binding of DerelictLua; I am fine for the shared libraries binding as I don't need static bindings, but I guess that could be added without too much effort?

For your desires Derelict sounds like the best option. I definitely recommend LuaD though. I'm not sure what complexity your concerned about hiding, you're trying to interface with a dynamic language, LuaD provides "high level" functions which handle adding and removing D/Lua objects from the Lua stack and interacting with Lua objects directly. You should still be able to manipulate Lua through the C API, I just don't know why you'd want to put yourself through that.

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