On Tuesday, 9 May 2017 at 23:47:46 UTC, Era Scarecrow wrote:
Nope, uncompressed. Seems some games they decided the small amount of time spent decompressing audio and textures was too high, which is why some of the games are 50Gb in size, because it's more important to have larger textures than trying to push the HD textures and 4k stuff, vs actually having hardware that can handle it, since the console hardware is seriously behind PC hardware.
On Tuesday, 9 May 2017 at 23:58:13 UTC, Era Scarecrow wrote:
Found an appropriate articles Regarding Titanfall (a few years ago), although that's for PC and the reason for giving a boost to 'underpowered PC's', although i could have sworn they did it for consoles more. Still ridiculous in my mind.
Yeah, you might want to actually read the entire thread before stating this stuff again.