On 10/28/17 12:59 PM, LunaticWare wrote:
Event if there is no default constructor on struct we can still make one
that work as well as if it were implemented, here is my example n__n
------
import std.format;
import std.stdio;
struct Player
{
string name = "Baz";
float[2] position = [0, 0];
// Adding an explicit constructor to struct =)
// But we can't enforce it since this relies on it =(
static ref auto opCall(string name = "Bar", float x = 1, float y = 1)
{
// Even if we give no argument opCall will still be called ;)
writefln("Entering the explicit constructor as '%s'", name);
// Taking advantage of the implicit constructor
Player self;
// Initializing all the members
self.name = name;
self.position[0] = x;
self.position[1] = y;
// Returning the reference of the object
return self;
}
string toString()
{
return format("Hello i am '%s' and at the coordinate x%s / y%s",
this.name, this.position[0], this.position[1]);
}
}
void main()
{
auto foo = Player("Foo", 2.7, 10.6);
auto bar = Player();
Player baz;
writefln("%s\n%s\n%s", foo, bar, baz);
}
// == RDMD OUTPUT ==
// Entering the explicit constructor as 'Foo'
// Entering the explicit constructor as 'Bar'
// Hello i am 'Foo' and at the coordinate x2.7 / y10.6
// Hello i am 'Bar' and at the coordinate x1 / y1
// Hello i am 'Baz' and at the coordinate x0 / y0
You won't ever get the same support for this as C++. D is very clear
that a struct must be constructable from its init value, and be valid.
For instance:
auto p = new Player[1];
assert(p[0].name == "Baz");
-Steve