On Wednesday, 22 November 2017 at 00:39:21 UTC, codephantom wrote:
On Wednesday, 22 November 2017 at 00:19:51 UTC, codephantom wrote:
Its seems to be, that you prefer to rely on the type system, during compilation, for safety. This is very unwise.


To demonstrate my point, using code from a 'safe' language (C#):
(i.e. should this compile?)

// --------------------------------------------------

using System;

public class Program
{


    public static int Main()
    {
        Foo();
        return 0;
    }

    static void Foo()
    {
        const object x = null;

        //if (x != null)
        //{
            Console.WriteLine(x.GetHashCode());
        //}
    }

}

// --------------------------------------------------


Here is another demonstation of why you can trust your compiler:

using code from a 'safe' language (C#):
(i.e. should this compile?)


// -------------------------------------

using System;
using System.IO;

public class Program
{
    public static int Main()
    {
        Console.WriteLine( divInt(Int32.MinValue,-1) );
        return 0;
    }

    static int divInt (int a, int b)
    {
        int ret = 0;

//if ( (b != 0) && (!((a == Int32.MinValue) && (b == -1))) )
        //{
            ret = a / b;
        //}
        //else
        //{
// throw new InvalidOperationException("Sorry.. no can do!");
        //}

        return ret;
    }

}


// -------------------------------------------------------

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