On 05/22/2010 02:38 PM, retard wrote:
Sat, 22 May 2010 15:28:54 -0400, Adam Ruppe wrote:

On 5/22/10, retard<[email protected]>  wrote:
On a 4 GB system you lose 600+ MB of memory when using a 32-bit
operating system without PAE support.

You can run 32 bit programs on a 64 bit operating system. The point
isn't that 64 bits is useless in general, it is just that most
*applications* work just fine as 32 bit binaries.

I can't believe the 64-bit processes are twice as large. Typically the
binary size is only a fraction of the amount of data processed by the
application. Moreover, most of the memory allocations contain array like
structures for storing bitmaps, I/O buffers etc. For example, if you're
storing 8-bit pixels in a game, you're not forced to use int64 data type
on a 64-bit architecture.

It all depends on what the largest payload is. One of my apps' largest structures was a hash, which was almost twice as large in the 64-bit version.

Andrei

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