Michel Fortin wrote:
What will be the 64-bit D calling convention? Will it follow the host platform's C calling convention?

Yes.

or will it be more uniform across platforms?

No.

Also, why is 32-bit D using its own calling convention instead of reusing an already existing one?

Generates smaller/faster code.

Why not use the host platform's C calling convention?

Which one of a dozen or so <g>? Everyone else ditched all the plethora of calling conventions when going to 64 bit, and I see no good reason not to join them.

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