Denis Koroskin Wrote: > > I think, it's better to inherit Stream from InputStream and OutputStream. > > Do you even need endOfStream? From my experience, it's ok to > > blocked-read and determine end when 0 is read. Even if you read from > > network, is there a point in non-blocking read? > > > > Probably, I think I'll try both ways and see which one turns out to be > better.
I should say, that implementation will be somewhat tricky, as different kinds of streams handle reads beyond end in different ways. Say, reading from a pipe whose write end is closed results in an error. > Either way is fine with me. But I agree yours is handy, too. > I was actually thinking about a plain ubyte[] read(); method: > > struct BufferedStream > { > ubyte[] read(); // just give me something > } Funny idea. Here we can also think about MemoryStream: when you have all the data in memory, you don't need user side buffer, and can just return direct slice to data as const(ubyte)[].