Am 26.10.2010 16:48, schrieb dennis luehring:
Am 26.10.2010 15:55, schrieb Leandro Lucarella:
bearophile, el 26 de octubre a las 06:20 me escribiste:
Nick Sabalausky:
> I've taken a deeper look at Spirit's docs:
I have not used Spirit, but from what I have read, it doesn't scale
(the compilation becomes too much slower when the system you have
built becomes bigger).
I can confirm that, at least for Spirit 1, and for simple things it
looks "nice" (in the C++ scale), but for real more complex things, the
resulting code is really a mess.
yupp - Spirit feels right on the integration-side, but becomes more and
more evil when stuff gets bigger
a compiletime-ebnf-script parser would do better, especially when
the ebnf-script comes through compiletime-file-include and can be
used/developed from outside in an ide like gold parsers
a compiletime-parse could "generated" the stub code like Spirit do
but without beeing to much inside the language itselfe
that combined with compiletime-features something like the bsn-parse do
http://code.google.com/p/bsn-goldparser/
i think this all is very very doable in D