--- On Mon, 11/1/10, Walter Bright <newshou...@digitalmars.com> wrote:
> From: Walter Bright <newshou...@digitalmars.com> > Subject: Re: The Computer Languages Shootout Game > To: digitalmars-d@puremagic.com > Date: Monday, November 1, 2010, 1:39 PM > Isaac Gouy wrote: > >> Nobody would believe benchmarks on the D web site. > Heck, I don't believe > >> any benchmarks published by the developers of any > language. > > When you publish the source code of the programs, and > the compile and build > > logs, and the compiler and linker versions, and the OS > the measurements were > > made on, ... others don't have to just "believe" > because they can try to > > confirm the measurements for themselves. > > > It's true, they can, but they don't. I have nearly 30 years > of experience with this. It doesn't matter whether they try to confirm the measurements for themselves or not - what matters is that they are provided with the all the information required to do so. I only have 5 years experience publishing the measurements for the benchmarks game - and I've come across a handful of people who did try to confirm the measurements for themselves. (The most interesting example compared a couple of language implementations on one particular task but measured at 2 dozen different input values. That nicely demonstrated that the same language implementation wasn't always faster across all the input values. The 3 different input values shown on the benchmarks game isn't usually enough to demonstrate that kind of thing.)