--- On Mon, 11/1/10, Rainer Deyke <rain...@eldwood.com> wrote:
> From: Rainer Deyke <rain...@eldwood.com> > Subject: Re: The Computer Languages Shootout Game > To: digitalmars-d@puremagic.com > Date: Monday, November 1, 2010, 2:01 PM > On 11/1/2010 13:04, Isaac Gouy > wrote: > > --- On Mon, 11/1/10, Walter Bright <newshou...@digitalmars.com> > > wrote: > >> Nobody would believe benchmarks on the D web site. > Heck, I don't > >> believe any benchmarks published by the developers > of any > >> language. > > > > When you publish the source code of the programs, and > the compile and > > build logs, and the compiler and linker versions, and > the OS the > > measurements were made on, ... others don't have to > just "believe" > > because they can try to confirm the measurements for > themselves. > > I tend to assume that benchmarks posted by the developers > of the > language are correct, but deliberately chosen to make the > language look > good and the competition look bad. Reproducing the > tests locally would > only catch the most blatant forms of cheating. Given this discussion was about The Computer Language Benchmarks Game I had assumed those were the benchmarks under discussion - in which case I don't really see how your concern about benchmarks "deliberately chosen to make the language look good" would be relevant.