so Wrote:

> > How is this different from using dynamic libraries?
> For dynamic libraries it is different, everything lies at the definition,  
> there is nothing annoying there.
> ---
> export function() {
>       ...
> }
> ---

Ok, but then you also have

external function();

In the DLL, I think... And if you are importing a function from a DLL there is 
still some wrapper code that goes with it.

And from your previous example you would still need the source for the class 
available so that you could build the DLL.

> But falling back to a dummy language for this is zero gain. You don't fall  
> back to another language to use a dynamic library.
> For scripting, you use another language mostly because you have to.

I guess I can't disagree with your main point. I couldn't think of a reason you 
would use python then do scripting in Lua. Of course people do some weird 
things: http://www.equi4.com/wikis/lua/25

Reply via email to