I think it's a matter of consistency. In Ruby blocks are used all the
time for pretty much everything. In D this isn't the case because
usually templates are used for stuff where blocks are used in Ruby (e.g.
map, group and find in std.algorithm).

I think that the templates that take a string as a predicate is just an
ugly hack because D has a too verbose delegate syntax.


I absolutely agree with that. However I don't have a better idea how to write it. Delegate syntax is already fairly compact in D.

For example code as this isn't very uncommon in Ruby:

        [1, 2, 3, 4, 5].select{|e| e > 3}.collect{|e| e*e}

Of course this is a simplified example. Usually the collection would contain some objects and the blocks would filter for a method call (like "e.even?"). However I built a small D1 struct that implements a select and collect function. With the unified function call synatax for array with code should actually work:

        [1, 2, 3, 4, 5].select((int e){ return e > 3; })
                .collect((int e){ return e*e; });

It's already fairly compact. The main overhead is the parameter type and the return statement. I don't believe this can be reduced any more without breaking consistency of the language.

Delegates are way more verbose in other languages like PHP and JavaScript (more or less the same syntax in both languages). Despite that it's no problem to use it and in case of jQuery it's used very often. I think the main reason why delegates are not used like that in D is performance. I'm really not sure about it but I suspect that delegates are less effective than code directly generated by a template like map!(). I don't know how efficient templates can integrate delegates so I just suspect that this is a performance problem.

Happy programming
Stephan Soller

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