On 2011-01-10 22:57:36 -0500, Andrei Alexandrescu
<seewebsiteforem...@erdani.org> said:
I've been thinking on how to better deal with Unicode strings.
Currently strings are formally bidirectional ranges with a
surreptitious random access interface. The random access interface
accesses the support of the string, which is understood to hold data in
a variable-encoded format. For as long as the programmer understands
this relationship, code for string manipulation can be written with
relative ease. However, there is still room for writing wrong code that
looks legit.
Sometimes the best way to tackle a hairy reality is to invite it to the
negotiation table and offer it promotion to first-class abstraction
status. Along that vein I was thinking of defining a new range:
VLERange, i.e. Variable Length Encoding Range. Such a range would have
the power somewhere in between bidirectional and random access.
The primitives offered would include empty, access to front and back,
popFront and popBack (just like BidirectionalRange), and in addition
properties typical of random access ranges: indexing, slicing, and
length. Note that the result of the indexing operator is not the same
as the element type of the range, as it only represents the unit of
encoding.
Seems like a good idea to define things formally.
In addition to these (and connecting the two), a VLERange would offer
two additional primitives:
1. size_t stepSize(size_t offset) gives the length of the step needed
to skip to the next element.
2. size_t backstepSize(size_t offset) gives the size of the _backward_
step that goes to the previous element.
I like the idea, but I'm not sure about this interface. What's the
result of stepSize if your range must create two elements from one
underlying unit? Perhaps in those cases the element type could be an
array (to return more than one element from one iteration).
For instance, say we have a conversion range taking a Unicode string
and converting it to ISO Latin 1. The best (lossy) conversion for "œ"
is "oe" (one chararacter to two characters), in this case 'front' could
simply return "oe" (two characters) in one iteration, with stepSize
being the size of the "œ" code point. In the same conversion process,
encountering "e" followed by a combining "´" would return pre-combined
character "é" (two characters to one character).
In both cases, offset is assumed to be at the beginning of a logical
element of the range.
I suspect that a lot of functions in std.string can be written without
Unicode-specific knowledge just by relying on such an interface.
Moreover, algorithms can be generalized to other structures that use
variable-length encoding, such as those used in data compression. (In
that case, the support would be a bit array and the encoded type would
be ubyte.)
Applicability to other problems seems like a valuable benefit.
Writing to such ranges is not addressed by this design. Ideas are welcome.
Writing, as in assigning to 'front'? That's not really possible with
variable-length units as it'd need to shift everything in case of a
length difference. Or maybe you meant writing as in having an output
range for variable-length elements... I'm not sure
Adding VLERange would legitimize strings and would clarify their
handling, at the cost of adding one additional concept that needs to be
minded. Is the trade-off worthwhile?
In my opinion it's not a trade-off at all, it's a formalization of how
strings are handled which is better in every regard than a "special
case". I welcome this move very much.
--
Michel Fortin
michel.for...@michelf.com
http://michelf.com/