On 2011-01-10 22:57:36 -0500, Andrei Alexandrescu <seewebsiteforem...@erdani.org> said:

I've been thinking on how to better deal with Unicode strings. Currently strings are formally bidirectional ranges with a surreptitious random access interface. The random access interface accesses the support of the string, which is understood to hold data in a variable-encoded format. For as long as the programmer understands this relationship, code for string manipulation can be written with relative ease. However, there is still room for writing wrong code that looks legit.

Sometimes the best way to tackle a hairy reality is to invite it to the negotiation table and offer it promotion to first-class abstraction status. Along that vein I was thinking of defining a new range: VLERange, i.e. Variable Length Encoding Range. Such a range would have the power somewhere in between bidirectional and random access.

The primitives offered would include empty, access to front and back, popFront and popBack (just like BidirectionalRange), and in addition properties typical of random access ranges: indexing, slicing, and length. Note that the result of the indexing operator is not the same as the element type of the range, as it only represents the unit of encoding.

Seems like a good idea to define things formally.


In addition to these (and connecting the two), a VLERange would offer two additional primitives:

1. size_t stepSize(size_t offset) gives the length of the step needed to skip to the next element.

2. size_t backstepSize(size_t offset) gives the size of the _backward_ step that goes to the previous element.

I like the idea, but I'm not sure about this interface. What's the result of stepSize if your range must create two elements from one underlying unit? Perhaps in those cases the element type could be an array (to return more than one element from one iteration).

For instance, say we have a conversion range taking a Unicode string and converting it to ISO Latin 1. The best (lossy) conversion for "œ" is "oe" (one chararacter to two characters), in this case 'front' could simply return "oe" (two characters) in one iteration, with stepSize being the size of the "œ" code point. In the same conversion process, encountering "e" followed by a combining "´" would return pre-combined character "é" (two characters to one character).


In both cases, offset is assumed to be at the beginning of a logical element of the range.

I suspect that a lot of functions in std.string can be written without Unicode-specific knowledge just by relying on such an interface. Moreover, algorithms can be generalized to other structures that use variable-length encoding, such as those used in data compression. (In that case, the support would be a bit array and the encoded type would be ubyte.)

Applicability to other problems seems like a valuable benefit.


Writing to such ranges is not addressed by this design. Ideas are welcome.

Writing, as in assigning to 'front'? That's not really possible with variable-length units as it'd need to shift everything in case of a length difference. Or maybe you meant writing as in having an output range for variable-length elements... I'm not sure


Adding VLERange would legitimize strings and would clarify their handling, at the cost of adding one additional concept that needs to be minded. Is the trade-off worthwhile?

In my opinion it's not a trade-off at all, it's a formalization of how strings are handled which is better in every regard than a "special case". I welcome this move very much.


--
Michel Fortin
michel.for...@michelf.com
http://michelf.com/

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