On 1/16/11 7:51 PM, Graham St Jack wrote:
On 17/01/11 10:39, Andrei Alexandrescu wrote:
On 1/16/11 5:24 PM, Graham St Jack wrote:
On 16/01/11 08:52, Andrei Alexandrescu wrote:
We've spent a lot of time trying to improve the behavior of integral
types in D. For the most part, we succeeded, but the success was
partial. There was some hope with the polysemy notion, but it
ultimately was abandoned because it was deemed too difficult to
implement for its benefits, which were considered solving a minor
annoyance. I was sorry to see it go, and I'm glad that now its day of
reckoning has come.

Some of the 32-64 portability bugs have come in the following form:

char * p;
uint a, b;
...
p += a - b;

On 32 bits, the code works even if a < b: the difference will become a
large unsigned number, which is then converted to a size_t (which is a
no-op since size_t is uint) and added to p. The pointer itself is a
32-bit quantity. Due to two's complement properties, the addition has
the same result regardless of the signedness of its operands.

On 64-bits, the same code has different behavior. The difference a - b
becomes a large unsigned number (say e.g. 4 billion), which is then
converted to a 64-bit size_t. After conversion the sign is not
extended - so we end up with the number 4 billion on 64-bit. That is
added to a 64-bit pointer yielding an incorrect value. For the
wraparound to work, the 32-bit uint should have been sign-extended to
64 bit.

To fix this problem, one possibility is to mark statically every
result of one of uint-uint, uint+int, uint-int as "non-extensible",
i.e. as impossible to implicitly extend to a 64-bit value. That would
force the user to insert a cast appropriately.

Thoughts? Ideas?


Andrei
It seems to me that the real problem here is that it isn't meaningful to
perform (a-b) on unsigned integers when (a<b). Attempting to clean up
the resultant mess is really papering over the problem. How about a
runtime error instead, much like dividing by 0?

That's too inefficient.

Andrei

If that is the case, then a static check like you are suggesting seems
like a good way to go. Sure it will be annoying, but it will pick up a
lot of bugs.

This particular problem is one that bights me from time to time because
I tend to use uints wherever it isn't meaningful to have negative
values. It is great until I need to do a subtraction, when I sometimes
forget to check which is greater. Would the check you have in mind
statically check the following as ok?

where a and b are uints and ptr is a pointer:

if (a > b) {
ptr += (a-b);
}

That would require flow analysis. I'm not sure we want to embark on that ship. In certain situations value range propagation could take care of it.

Andrei

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