bearophile wrote:
Walter:

Look at the asm dump of a function. It's full of add's - not only ADD instructions, but addressing mode multiplies and add's. Subtraction is
often expressed in terms of addition, relying on twos-complement
wraparound.

This answer is a bit relevant only if the programmer is using inline asm,
while the discussion was about unsigned differences in D code, that are
uncommon in my D code. Sometimes I even assign lengths to signed-word
variables, to avoid some signed/unsigned comparison bugs.

A lot of the addition is also carried out at link time, and even by the loader. Subtraction is done by relying on overflow.

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