== Quote from Simen kjaeraas (simen.kja...@gmail.com)'s article
> On Sat, 19 Mar 2011 05:40:08 +0100, dsimcha <dsim...@yahoo.com> wrote:
> > On 3/18/2011 11:29 PM, Andrei Alexandrescu wrote:
> >> 1. Library proper:
> >>
> >> * "In the case of non-random access ranges, parallel foreach is still
> >> usable but buffers lazily to an array..." Wouldn't strided processing
> >> help? If e.g. 4 threads the first works on 0, 4, 8, ... second works on
> >> 1, 5, 9, ... and so on.
> >
> > You can have this if you want, by setting the work unit size to 1.
> > Setting it to a larger size just causes more elements to be buffered,
> > which may be more efficient in some cases.
> Please add an example showing that, too. Sure, the documentation says
> that's what's being done, but an example would show it more clearly.

I don't understand how this can be demonstrated in an example.  It's an
under-the-hood thing.  The only place this appears in the API is in the
workUnitSize parameter.

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