Nick Sabalausky Wrote:

> And yea, you're right that software rendering sucks performance-wise. But 
> the main orginal point was t have a way to just toy around with image 
> drawing in an easy classic DOS-style. From there, my thoughts were "ok, how 
> to make this approach as close to being efficient as it can realistically 
> get?"

There was a c++ drawing library proposed to be ported to D, which does what you 
talk about.

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