Nick Sabalausky Wrote: > And yea, you're right that software rendering sucks performance-wise. But > the main orginal point was t have a way to just toy around with image > drawing in an easy classic DOS-style. From there, my thoughts were "ok, how > to make this approach as close to being efficient as it can realistically > get?"
There was a c++ drawing library proposed to be ported to D, which does what you talk about.