== Quote from Mehrdad (wfunct...@hotmail.com)'s article
> > "you're only supposed to use it when you know what you're doing when you
> > use it"
> > Well, that's kinda the requirement for any feature, isn't it?... :P
> > Well, kinda, I do know what you mean. Yes, one needs to properly learn
> > how cast() works, but that doesn't mean it would not be better for the
> > feature to be designed in a way that is easier to learn (and just as
> > powerful to use), or actually, it doesn't mean that even if you do know
> > how cast() works, that you are not still likely to make a mistake when
> > using it.
> > So pretty much I agree with Nick here. I think me and a few others have
> > mentioned it in the past, that the way cast works makes it somewhat easy
> > to trip over one's foot and cast away something that was not intended.
> > This may be a bit more common now and in the future as people use more
> > and more of the newer D modifiers (shared, immutable, etc.).
> Yes, let's introduce immutable_cast(), const_cast(), shared_cast(), 
> static_cast(),
dynamic_cast(),
> reinterpret_cast(), sounds like a good idea lol.

Joking aside, I've actually found a few templates to be helpful for casting 
only one modifier
at a time:
unconst!(T)(auto ref T value)      //Removes const
unshared!(T)(auto ref T value)     //Remove shared
arrcast!(TTo, T)(auto ref T array) //Array cast, keeping const/immutable, doing 
length
divisibility checks, etc. Name is ugly, I couldn't think of anything better

Should templates like those be included in std.conv or something?

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