On Friday, August 19, 2011 04:58 Timon Gehr wrote:
> On 08/19/2011 01:50 AM, Jonathan M Davis wrote:
> > On Thursday, August 18, 2011 16:00 Timon Gehr wrote:
> >> On 08/19/2011 12:35 AM, Jonathan M Davis wrote:
> >>> On Thursday, August 18, 2011 14:33 jdrewsen wrote:
> >>>> Den 17-08-2011 18:21, Timon Gehr skrev:
> >>>>> On 08/17/2011 05:58 PM, Jonathan M Davis wrote:
> >>>>>> On Wednesday, August 17, 2011 11:30:06 Steven Schveighoffer wrote:
> >>>>>>> On Wed, 17 Aug 2011 11:05:56 -0400, jdrewsen<jdrew...@nospam.com>
> > 
> > wrote:
> >>>>>>>> Den 17-08-2011 15:51, Steven Schveighoffer skrev:
> >>>>>>>>> On Wed, 17 Aug 2011 05:43:00 -0400, Jonas Drewsen
> >>>>>>>>> <jdrew...@nospam.com>
> >>>>>>>>> 
> >>>>>>>>> wrote:
> >>>>>>>>>> On 17/08/11 00.21, Jonathan M Davis wrote:
> >>>>>>>>>>> On Tuesday, August 16, 2011 12:32 Martin Nowak wrote:
> >>>>>>>>>>>> On Tue, 16 Aug 2011 20:48:51 +0200,
> >>>>>>>>>>>> jdrewsen<jdrew...@nospam.com>
> >>>>>>>>>>>> 
> >>>>>>>>>>>> wrote:
> >>>>>>>>>>>>> Den 16-08-2011 18:55, Martin Nowak skrev:
> >>>>>>>>>>>>>> On Tue, 16 Aug 2011 15:13:40 +0200,
> >>>>>>>>>>>>>> dsimcha<dsim...@yahoo.com>
> >>>>>>>>>>>>>> 
> >>>>>>>>>>>>>> wrote:
> >>>>>>>>>>>>>>> On 8/16/2011 7:48 AM, Jonas Drewsen wrote:
> >>>>>>>>>>>>>>>> Hi all,
> >>>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>>> This is a review request for the curl wrapper. Please
> >>>>>>>>>>>>>>>> read the
> >>>>>>>>>>>>>>>> "known
> >>>>>>>>>>>>>>>> issues" in the top of the source file and if possible
> >>>>>>>>>>>>>>>> suggest a
> >>>>>>>>>>>>>>>> solution.
> >>>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>>> We also need somebody for running the review process.
> >>>>>>>>>>>>>>>> Anyone?
> >>>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>>> Code:
> >>>>>>>>>>>>>>>> https://github.com/jcd/phobos/blob/curl-wrapper/etc/curl
> >>>>>>>>>>>>>>>> .d
> >>>>>>>>>>>>>>>> Docs:
> >>>>>>>>>>>>>>>> http://freeze.steamwinter.com/D/web/phobos/etc_curl.html
> >>>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>>> Demolish!
> >>>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>>> /Jonas
> >>>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>> From a quick look, this looks very well thought out. I'll
> >>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>> review
> >>>>>>>>>>>>>>> it
> >>>>>>>>>>>>>>> more thoroughly when I have more time. A few
> >>>>>>>>>>>>>>> questions/comments
> >>>>>>>>>>>>>>> from a
> >>>>>>>>>>>>>>> quick look at the docs:
> >>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>> Does the async stuff use D threads, or does Curl have its
> >>>>>>>>>>>>>>> own
> >>>>>>>>>>>>>>> async
> >>>>>>>>>>>>>>> API?
> >>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>> In your examples for postData, you have onReceive a
> >>>>>>>>>>>>>>> ubyte[] and
> >>>>>>>>>>>>>>> write
> >>>>>>>>>>>>>>> it out to console. Did you mean to cast this to some kind
> >>>>>>>>>>>>>>> of
> >>>>>>>>>>>>>>> string?
> >>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>> For onReceive, what's the purpose of the return value?
> >>>>>>>>>>>>>>> 
> >>>>>>>>>>>>>>> If/when this module makes it into Phobos, are we going to
> >>>>>>>>>>>>>>> start
> >>>>>>>>>>>>>>> including a libcurl binary with DMD distributions so that
> >>>>>>>>>>>>>>> std.curl
> >>>>>>>>>>>>>>> feels truly **standard** and requires zero extra
> >>>>>>>>>>>>>>> configuration?
> >>>>>>>>>>>>>> 
> >>>>>>>>>>>>>> I was also wondering about the async handling. In the
> >>>>>>>>>>>>>> long-term
> >>>>>>>>>>>>>> I'd like
> >>>>>>>>>>>>>> to see a bigger picture for async handling in phobos
> >>>>>>>>>>>>>> (offering
> >>>>>>>>>>>>>> some kind
> >>>>>>>>>>>>>> of futures, maybe event-loops etc.).
> >>>>>>>>>>>>>> Though this is not a requirement for the curl wrapper now.
> >>>>>>>>>>>>>> std.parallelism also has some kind of this stuff and file
> >>>>>>>>>>>>>> reading
> >>>>>>>>>>>>>> would
> >>>>>>>>>>>>>> benefit from it too.
> >>>>>>>>>>>>> 
> >>>>>>>>>>>>> This has been discussed before and I also think this is very
> >>>>>>>>>>>>> important.
> >>>>>>>>>>>>> But before that I think some kind of package management
> >>>>>>>>>>>>> should be
> >>>>>>>>>>>>> prioritized (A DIP11 implementaion or a more traditional
> >>>>>>>>>>>>> solution).
> >>>>>>>>>>>>> 
> >>>>>>>>>>>>>> One thing I spotted at a quick glance, sending to be filled
> >>>>>>>>>>>>>> buffers to
> >>>>>>>>>>>>>> another thread should not be done by casting to shared not
> >>>>>>>>>>>>>> immutable.
> >>>>>>>>>>>>> 
> >>>>>>>>>>>>> I'm not entirely sure what you mean. There is no use of
> >>>>>>>>>>>>> shared buffers
> >>>>>>>>>>>>> in the wrapper. I do cast the buffer between
> >>>>>>>>>>>>> mutable/immutable because
> >>>>>>>>>>>>> only immutable or by value data can be passed using
> >>>>>>>>>>>>> std.concurrency.
> >>>>>>>>>>>>> Since the buffers are only used by the thread that currently
> >>>>>>>>>>>>> has the
> >>>>>>>>>>>>> buffer this is safe. I've previously asked for a non-cast
> >>>>>>>>>>>>> solution
> >>>>>>>>>>>>> (ie.
> >>>>>>>>>>>>> some kind of move between threads semantic for
> >>>>>>>>>>>>> std.concurrency) but
> >>>>>>>>>>>>> was
> >>>>>>>>>>>>> advised that this was the way to do it.
> >>>>>>>>>>>>> 
> >>>>>>>>>>>>>> martin
> >>>>>>>>>>>> 
> >>>>>>>>>>>> Pardon the typo. What I meant is that AFAIK casting from
> >>>>>>>>>>>> immutable to
> >>>>>>>>>>>> mutable has undefined behavior.
> >>>>>>>>>>>> The intended method for sending a uint[] buffer to another
> >>>>>>>>>>>> thread is
> >>>>>>>>>>>> to
> >>>>>>>>>>>> cast that
> >>>>>>>>>>>> buffer to shared (cast(shared(uint[])) and casting away the
> >>>>>>>>>>>> shared
> >>>>>>>>>>>> on the
> >>>>>>>>>>>> receiving side.
> >>>>>>>>>>>> It is allowed to send shared data using std.concurrency.
> >>>>>>>>>>> 
> >>>>>>>>>>> Casting away immutability and then altering data is undefined.
> >>>>>>>>>>> Actually
> >>>>>>>>>>> casting it away is defined. So, if you have data in one thread
> >>>>>>>>>>> that
> >>>>>>>>>>> you know
> >>>>>>>>>>> is unique, you can cast it to immutable (or
> >>>>>>>>>>> std.exception.assumeUnique to do
> >>>>>>>>>>> it) and then send it to another thread. On that thread, you can
> >>>>>>>>>>> then
> >>>>>>>>>>> cast it
> >>>>>>>>>>> to mutable and alter it.
> >>>>>>>>>>> 
> >>>>>>>>>>> However, you're circumventing the type system when you do this.
> >>>>>>>>>>> So,
> >>>>>>>>>>> you have
> >>>>>>>>>>> to be very careful. You're throwing away the guarantees that
> >>>>>>>>>>> the compiler
> >>>>>>>>>>> makes with regards to const and immutable. It _is_ guaranteed
> >>>>>>>>>>> to work
> >>>>>>>>>>> though.
> >>>>>>>>>>> And I'm not sure that there's really any difference between
> >>>>>>>>>>> casting
> >>>>>>>>>>> to shared
> >>>>>>>>>>> and back and casting to immutable and back. In both cases,
> >>>>>>>>>>> you're circumventing the type system. The main difference
> >>>>>>>>>>> would be that if
> >>>>>>>>>>> you
> >>>>>>>>>>> screwed up with immutable and cast away immutable on something
> >>>>>>>>>>> that
> >>>>>>>>>>> really was
> >>>>>>>>>>> immutable rather than something that you cast to immutable just
> >>>>>>>>>>> to send it to
> >>>>>>>>>>> another thread, then you could a segfault when you tried to
> >>>>>>>>>>> alter it,
> >>>>>>>>>>> since it
> >>>>>>>>>>> could be in ROM.
> >>>>>>>>>>> 
> >>>>>>>>>>> - Jonathan M Davis
> >>>>>>>>>> 
> >>>>>>>>>> Yeah I know you have to be careful when doing these kind of
> >>>>>>>>>> things. I
> >>>>>>>>>> ran into the problem of sending buffers between threads (using
> >>>>>>>>>> std.concurrency) so that they could be reused. There isn't any
> >>>>>>>>>> "move ownership" support in place so Andrei suggested I could do
> >>>>>>>>>> it by casting immutable.
> >>>>>>>>>> 
> >>>>>>>>>> If anyone knows of a cleaner way to do this please tell.
> >>>>>>>>> 
> >>>>>>>>> casting to shared and back. Passing shared data should be
> >>>>>>>>> supported by std.concurrency, and casting away shared is defined
> >>>>>>>>> as long as you know
> >>>>>>>>> only one thread owns the data after casting.
> >>>>>>>>> 
> >>>>>>>>> -Steve
> >>>>>>>> 
> >>>>>>>> Why is this cleaner than casting to immutable and back?
> >>>>>>> 
> >>>>>>> Once it's immutable, it can never be mutable again. Casting to
> >>>>>>> immutable is a one-way street. Yes, you can cast to mutable, but
> >>>>>>> you still can't change the data unless you want undefined
> >>>>>>> behavior.
> >>>>>>> 
> >>>>>>> Shared is not like that, an item can be thread-local, then shared,
> >>>>>>> then thread local again, all the time being mutable. It also
> >>>>>>> reflects better what the process is (I'm sharing this data with
> >>>>>>> another thread, then that
> >>>>>>> thread is taking ownership). There's still the possibility to screw
> >>>>>>> up, but at least you are not in undefined territory in the
> >>>>>>> correctly-implemented case.
> >>>>>> 
> >>>>>> Are you sure? As I understand it, there's no real difference between
> >>>>>> casting to
> >>>>>> immutable and back and casting to shared and back. Both circumvent
> >>>>>> the type
> >>>>>> system. In the one case, the type system guarantees that the data
> >>>>>> can't be
> >>>>>> altered, and you're breaking that guarantee, because you know that
> >>>>>> it _can_
> >>>>>> be, since you created the data and know that it's actually mutable.
> >>>>> 
> >>>>> No. As soon as the data is typed as immutable anywhere it cannot be
> >>>>> changed anymore. You only break guarantees if you actually try to
> >>>>> change the data (otherwise std.typecons.assumeUnique would perform
> >>>>> its job outside defined behavior btw)
> >>>> 
> >>>> I'm thinking down the same lines as Jonathan. Is the behavior for
> >>>> immutable casts that you describe specified in the language reference
> >>>> somewhere?
> >>>> 
> >>>> I have no problem with using shared casts instead of immutable - I
> >>>> just want make sure it is really needed.
> >>> 
> >>> The behavior of casting a way const or immutable on a value and then
> >>> mutating it is undefined by the language, because you're breaking the
> >>> language's guarantees and what happens depends entirely on whether the
> >>> actual object was actually immutable. However, in the case of casting
> >>> to immutable and then casting back, you _know_ that the object is
> >>> mutable, so there's no problem. You're just circumventing the type
> >>> system which throws away the guarantees that it gives you about
> >>> immutability, which could screw up optimizations if you had actually
> >>> did more than just pass the variable around. But that's just not
> >>> happening here.
> >>> 
> >>> As for casting to and from shared and mutating the object, I don't see
> >>> how it is any more defined than casting to and from immutable and then
> >>> mutating the object is. In both cases, you circumvented the type
> >>> system, which breaks the compiler's guarantees and risks bugs if you
> >>> actually do more than just pass the variable around before casting it
> >>> back to being thread-local and mutable.
> >>> 
> >>> - Jonathan M Davis
> >> 
> >> As long as the data is not being shared between multiple threads after
> >> it's sharedness has been cast away, you are well in defined area,
> >> because you are NOT breaking anything.
> > 
> > The _only_ reason that you're not breaking anything is because you are
> > being careful and making sure that the data is not actually shared
> > between threads. You're _still_ circumventing the type system and
> > breaking the guarantee that a non-shared variable is not shared between
> > threads. _You_ are the one guaranteeing that the variable is only on one
> > thread, not the compiler. And when you cast away immutable, _you_ are
> > the one guaranteeing that immutable data is not being mutated, not the
> > compiler. And in this case, you can make that guarantee in exactly the
> > same way that you can guarantee that the variable which was cast to
> > shared and back to be passed across threads isn't actually shared
> > between threads once it has been passed.
> > 
> >> The crucial difference between immutable and shared is, that something
> >> that is immutable will always be immutable, but being shared or not may
> >> change dynamically.
> >> 
> >> Casting to immutable is a one-way-street, while casting to shared is
> >> not.
> > 
> > Casting to immutable does not make the data magically immutable.
> 
> Yes it does. That is quite exactly the definition of it.
> 
> > It makes it
> > so that the compiler treats it as immutable.
> 
> The compiler is irrelevant, the fact that one compiler generates
> assembly that behaves as you'd like it to behave does not mean the code
> is valid.
> 
> > Casting from immutable makes it
> > so that the compiler treats it as mutable. It does not alter whether the
> > data is actually immutable.
> 
> 'Actually immutable' means that the variable is never changed. The
> language spec says that if an immutable variable is not 'actually
> immutable', your program is in error, even if immutability has been
> explicitly cast away.
> 
> > Casting away immutable and altering data is undefined,
> > because it depends entirely on whether the data is actually immutable or
> > not.
> 
> Just to make sure we agree on that: knowing why it is undefined does not
> imply there are cases where it is actually defined.
> 
> > If it isn't, and you don't have any other references to the data (or none
> > of the other references are immutable), then you don't break _anything_
> > by mutating the variable after having cast away immutable.
> 
> If you believe the spec, you do break validity of your code even if the
> variable is not visible from another place after the cast. There is
> currently afaik no reason why such code would *have* to be broken, but
> that is what the spec says, because it categorically bans changing
> variables that were cast from immutable.
> 
> > With both shared and immutable, casting it away is circumnventing the
> > type system. In both cases, _you_ must make sure that you code in a way
> > which does not violate the guarantees that the compiler normally makes
> > about those types. If you do violate those guarantees (e.g. by sharing
> > non-shared data across threads or by mutating data which really was
> > immutable), then you have a bug, and what happens is dependent on the
> > compiler implementation and on your code.
> 
> Agreed, and this means what happens is undefined and such code is invalid.
> 
> > But if you don't violate those guarantees, then your program is fine.
> > It's the same for both shared and immutable. It's just that the bugs
> > that you're likely to get when you violate those guarantees are likely
> > to be quite different.
> > 
> > - Jonathan M Davis
> 
> Yes, I agree. And in this specific case you do violate the language
> guarantees about immutable variables when you change the variable after
> casting it back to mutable. Even if it was typed mutable sometime
> before, and even if it is the sole reference in the whole program.
> Therefore the behavior of the current implementation is undefined under
> the current spec, and changing the transfer protocol to use shared
> instead of immutable would fix this. (while generating near-identical
> assembly output with the current DMD)

What I completely disagree with you on is that casting something to shared, 
passing it to another thread, casting from shared, and then altering a 
variable is any more defined than casting to and from immutable and altering a 
variable is. In _both_ cases, you are circumventing the compiler, and in 
_both_ cases, _you_ must guarantee that what you're doing doesn't actually 
violate what the compiler is trying to guarantee.

- Jonathan M Davis

Reply via email to