Am 08.09.2011, 18:52 Uhr, schrieb Simen Kjaeraas <simen.kja...@gmail.com>:

On Thu, 08 Sep 2011 11:40:01 +0200, Sean Cavanaugh <worksonmymach...@gmail.com> wrote:

In the COM based land for D3D, there is just a number tacked onto the class name. We are up to version 11 (e.x. ID3D11Device). It works well and is definitely nicer once you are used to it, than calling everything New or FunctionEx, and left wondering what to do when you rev the interface again

In the case of D3D though, D3D itself has a version number. The next version of std.xml will not be parsing XMLv2.0. When a version 2.0 of the XML spec shows up, what do we do about std.xml2, which parses version 1.1? And what
do we call the new one? Should std.xml3 parse XMLv2.0?

That is late in the discussion, but a valid point.

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