Andrei Alexandrescu: > Latching on the notion that a problem is unsolvable is highly nocive because > it sets > up the mind for failing to not only look for solutions, but also to see > and understand them when they're in the open.
Right. Experimental psychology has confirmed this some decades ago :-) > I said this a number of times, and I repeat: Maybe I have missed your precedent explanations of this idea. Or to me this time it seems more clear and focused. > if we had the luxury of doing it over again, Unfortunately D3 language can't break too much backward compatibility :-| > I'd disable random access and .length for char[], > wchar[], and their qualified versions. For those types I would add a > property .rep that yields respectively ubyte[], ushort[], and the > appropriately-qualified variants. Good. But the need to know the length of a variable-sized string is common. So I presume in such cases you have to use: somestring.walkLength() This is not too much bad, but it looks a bit long, and it requires an import. So maybe a shorter named property function in the object module is needed: somestring.wlength What about slices? I do need to take slices of variable-length strings too. Bye, bearophile