On Fri, 02 Dec 2011 20:02:05 +0200, Somedude <lovelyd...@mailmetrash.com> wrote:

OTOH, string concatenation is not the most critical thing for game
writers, is it ?
I would see it more likely in XML parsing libraries, but D is already
the fastest performer in this area (but maybe it could be faster without
GC ?).

XML has almost no value whatsoever.
The reasons are tools, this includes manual memory management and GC issues, and library "developement" issues. There are also "must" have features provided by either language or by compiler (then it leads to platform dependency).

I know some of you (Walter is one) don't like the idea.
All you need to do is just check "any" popular open-source HP library and see how wrong you are.

I have absolutely no idea why people against this idea.
Maybe before "@" you were right, but now?

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