Am 02.12.2011, 18:54 Uhr, schrieb Somedude <lovelyd...@mailmetrash.com>:
Le 01/12/2011 08:54, Kagamin a écrit :
Jeff Nowakowski Wrote:
You wouldn't want to use GC in performance critical code anyway, so
it probably doesn't matter that its that slow.
Check the slides again. It has to run at 30-60 frames per second. This
is "soft" real-time.
How does it work in Supreme Commander, for example (.net)?
If you want something that is comparable, you can have a look at the
code of the Spring RTS game engine.
I used to hack a little on it a long while ago.
I could imagine it is most important for fast online games, like first
person shooters or racing games. The GC stopping the application four a
couple ms could mean your aim 'jumps over' your opponent or you drive into
a wall.