On Sun, 11 Dec 2011 16:17:20 -0500, Timon Gehr <timon.g...@gmx.ch> wrote:

On 12/11/2011 10:12 PM, Timon Gehr wrote:
On 12/11/2011 06:49 PM, Paulo Pinto wrote:
Am 11.12.2011 17:40, schrieb so:
On Sun, 11 Dec 2011 18:33:07 +0200, Paulo Pinto <pj...@progtools.org>
wrote:

Really?

Tell that to all game studios developing games in Java/C#/Flash.

Do you know that many games in iPhone are done in Unity, which
makes use of C#/Boo/Javascript compiled to native code?

I don't understand sorry, are you arguing against the argument i made on
GCs failure on some specific areas?

Yes I am, since I know many areas where GC enabled languages have been
replacing non-GC languages for better or worse.

But then again, I am only a lurker here, so take my arguments with a
grain of salt.

As a non user of D, I cannot really say much.

GC does not scale if an application has to be responsive. In all other
cases it is a valid choice.

(if you have enough spare memory)

Don't confuse druntime's GC with the concept of a GC. Better implemented GCs work quite well in practice, even for making responsive apps.

In general, however, GC's need more memory than manually managed code. So for environments where memory is very limited, non-GC is pretty much the only option.

-Steve

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