On 12/20/11 9:00 AM, Denis Shelomovskij wrote:
16.12.2011 21:29, Andrei Alexandrescu пишет:
[snip]
Really sorry, but it sounds silly for me. It's a minor problem. Does
anyone really cares about 600 KiB (3.5x) size change in an empty
program? Yes, he does, but only if there is no other size increases in
real programs.

In my experience, in a system programming language people do care about baseline size for one reason or another. I'd agree the reason is often overstated. But I did notice that people take a look at D and use "hello, world" size as a proxy for language's overall overhead - runtime, handling of linking etc. You may or may not care about the conclusions of our investigation, but we and a category of people do care for a variety of project sizes and approaches to building them.

Now dmd have at least _two order of magnitude_ file size increase. I
posted that problem four months ago at "Building GtkD app on Win32
results in 111 MiB file mostly from zeroes".
[snip]
---
char arr[1024 * 1024 * 10];
void main() { }
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[snip]
If described issues aren't much more significant than "static this()",
show me where am I wrong, please.

Using BSS is a nice optimization, but not all compilers do it and I know for a fact MSVC didn't have it for a long time. That's probably why I got used to thinking "poor style" when seeing a large statically-sized buffer with static duration.

I'd say both issues deserve to be looked at, and saying one is more significant than the other would be difficult.


Andrei

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