Manu:

> and updating in finer grained (probably
> threaded) tight loops across neatly (cache friendly) packed bundles of like
> objects. That's where engines are going.

I agree. Something related:

http://research.scee.net/files/presentations/gcapaustralia09/Pitfalls_of_Object_Oriented_Programming_GCAP_09.pdf

A language designed for games has to help this style of coding.

Bye,
bearophile

Reply via email to