Manu: > and updating in finer grained (probably > threaded) tight loops across neatly (cache friendly) packed bundles of like > objects. That's where engines are going.
I agree. Something related: http://research.scee.net/files/presentations/gcapaustralia09/Pitfalls_of_Object_Oriented_Programming_GCAP_09.pdf A language designed for games has to help this style of coding. Bye, bearophile