On 01/07/2012 08:47 PM, Manu wrote: > On 8 January 2012 03:40, Nick Sabalausky <a@a.a> wrote: > > "Froglegs" <lug...@gmail.com <mailto:lug...@gmail.com>> wrote in message > news:lwcqnrvamqlnjjlxz...@dfeed.kimsufi.thecybershadow.net... > > > > can reload scripts while program is executing. Neither D nor C++ work > > here. > > > > Why not a dll? Those can be compiled/loaded/reloaded at runtime. And > since > it's just scripts, it wouldn't take long to compile at all, at least > in D > (maybe not so much in C++). > > > It's common for designers to edit scripts, and they don't usually have > coding environments on their machines.
Meh, just link/package a D compiler into/with the game and recompile/reload a file whenever it changes. It would probably help if DMD ditched its non-redistributable license stuff, but there's also LDC/GDC (LDC is probably the most promising for this kind of thing).