On 01/07/2012 08:47 PM, Manu wrote:
> On 8 January 2012 03:40, Nick Sabalausky <a@a.a> wrote:
> 
>     "Froglegs" <lug...@gmail.com <mailto:lug...@gmail.com>> wrote in message
>     news:lwcqnrvamqlnjjlxz...@dfeed.kimsufi.thecybershadow.net...
>     >
>     > can reload scripts while program is executing. Neither D nor C++ work
>     > here.
>     >
> 
>     Why not a dll? Those can be compiled/loaded/reloaded at runtime. And
>     since
>     it's just scripts, it wouldn't take long to compile at all, at least
>     in D
>     (maybe not so much in C++).
> 
> 
> It's common for designers to edit scripts, and they don't usually have
> coding environments on their machines. 

Meh, just link/package a D compiler into/with the game and
recompile/reload a file whenever it changes.  It would probably help if
DMD ditched its non-redistributable license stuff, but there's also
LDC/GDC (LDC is probably the most promising for this kind of thing).

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