On 1/13/2012 3:15 PM, Peter Alexander wrote:
I realize that. It's just that I mentally associate the identifier int8 with an
8-bit integer as it is something I regularly see in C++ code.

However, I'm willing to drop my position. After a quick Google, I discovered
that it's not as common as I thought. I'm happy to keep float4 etc. since it is
simple and is already used in a couple of shader languages.

I know you agree with me but I'm not done arguing :-)

Making an int8 type in D would be execrable style, as 'byte' is (unlike in C) *defined* to be an 8 bit signed integer.

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