On 1/16/2012 7:21 PM, Danni Coy wrote:
(dual quaternions? Are they
used in games?)
yes
While the GPU tends to do this particular step of the work, the answer
in general is 'definitely'. One of the most immediate applications of
dual quats was to improve the image quality of joints on characters that
twist and rotate at the same time (shoulder blades, wrists, etc), at a
minimal increase (or in some cases equivalent) computational cost over
older methods.
http://isg.cs.tcd.ie/projects/DualQuaternions/