It's been there for 10 years, and turns out to be a solution looking for a problem.

I beg to differ, the ability to catch and respond to such asynchronous exceptions is vital to the stable operation of long running software.

It is not hard to see how this can be useful in programs which depend on plugins to extend functionality (e.g. IIS, Visual Studio, OS with drivers as plugins etc). A misbehaving plugin has the potential to bring down the whole house if hardware exceptions cannot be safely handled within the host application. Thus the inability of handling such exceptions undermines D's ability to support dynamically loaded modules of any kind and greatly impairs modularity.

Also note hardware exceptions are not limited to segfaults there are other exceptions like division by zero, invalid operation, floating point exceptions (overflow, underflow) etc.

Plus by using this approach (SEH) you can eliminate the software null checks and avoid taking a hit on performance.

So in conclusion I think it will be worth our while to supply something like a NullReferenceException (and maybe NullPointerException for raw pointers) which will provide more context than a simple segfault (and that too without a core dump). Additional information may include things like a stacktrace (like Vladimir said in another post) with line numbers, file/module names etc. Please take a look at C#'s exception hierarchy for some inspiration (not that you need any but it's nice to have some consistency across languages too). I am just a beginner in D but I hope D has something like exception chaining in C# using which we can chain exceptions as we go to capture the chain of events which led to failure.

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