On 3/13/12 10:48 AM, Manu wrote:
float t; ... (myStruct.pos, t, _, int err) = intersectThings();
I actually find the scatter syntax better than this. Anyway, I hope you'll agree there's not much difference pragmatically.
Andrei
On 3/13/12 10:48 AM, Manu wrote:
float t; ... (myStruct.pos, t, _, int err) = intersectThings();
I actually find the scatter syntax better than this. Anyway, I hope you'll agree there's not much difference pragmatically.
Andrei