On Wed, 25 Jul 2012 08:54:24 +0100 Russel Winder <rus...@winder.org.uk> wrote:
> On Tue, 2012-07-24 at 20:35 -0700, Jonathan M Davis wrote: > […] > > I find it shocking that anyone would consider 15 seconds slow to > > compile for a large program. Yes, D's builds are lightning fast in > > general, and 15 seconds is probably a longer build, but calling 15 > > seconds "slow-to-compile" just about blows my mind. 15 seconds for > > a large program is _fast_. If anyone complains about a large > > program taking 15 seconds to build, then they're just plain spoiled > > or naive. I've dealt with _Java_ apps which took in the realm of 10 > > minutes to compile, let alone C++ apps which take _hours_ to > > compile. 15 seconds is a godsend. > > A company I did some Python training for (they used Python for their > integration and system testing, and a bit of unit testing) back in > 2006 had a C++ product whose "from scratch" build time genuinely was > 56 hours. > Yea, my understanding is that full-build times measured in days are (or used to be, don't know if they still are) also typical of high-budget C++-based videogames.