On Tuesday, 28 August 2012 at 21:40:01 UTC, Timon Gehr wrote:
On 08/28/2012 10:33 PM, Carl Sturtivant wrote:
On Monday, 27 August 2012 at 00:44:54 UTC, Walter Bright wrote:
On 8/26/2012 4:50 PM, Timon Gehr wrote:
On 08/27/2012 12:41 AM, Walter Bright wrote:

The trouble for function pointers, is that any default args would need
to be part of the type, not the declaration.


They could be made part of the variable declaration.

You mean part of the function pointer variable?

Consider what you do with a function pointer - you pass it to someone else. That someone else gets it as a type, not a declaration. I.e. you lose the default argument information, since that is not attached to
the type.

I think this is the right behavior too. Default arguments are IMHO just a compact way to write some simply related overloaded functions, e.g. thus:

  int sum(int x, int y = 1 ) { return x + y; }

is just a compact way to write

  int sum(int x, int y) { return x + y; }
  int sum(int x) { return sum(x, 1); }
...

This interpretation is simply wrong.

import std.stdio, std.c.stdlib;

void* alloca20bytes(void* x = alloca(20)){ return x; }

// your suggested transformation:

/+void* alloca20bytes(void* x){ return x; }
void* alloca20bytes(){ return alloca20bytes(alloca(20)); }+/

// would break the caller:

void main(){
    auto x = (cast(int*)alloca20bytes())[0..5];
    x[] = 0;
    x[] += 2;
    writeln(x);
}

Function inlining or not in the presence of alloca calls and similar using the existing stack frame are problematic. If the first call was inlined by the compiler, that would un-break the "problem". I suggest that we simply define default arguments via the transformation I suggested, and regard
  void* alloca20bytes(void* x = alloca(20)){ return x; }
as broken. It's not compelling for a lot of reasons.

Of course there may be something else wrong with the transformation! Fire away.

Reply via email to