I've been looking at migrating a reasonably large ship motion library (tens of thousands of lines) from C# to D. I've become quite enthusiastic about D, and most of my problems have been relatively minor (e.g., inconsistent bugs with std.container.Array, would like orange serialization to give me an error telling me I didn't register a class before calling serialize). I suggest that the language require ref and out when calling functions, as C# requires. This would make code easier to understand, and would also eliminate the problem I had when the wrong function from the following choices was mistakenly called:

parseLineInts(string text, int positionStart, out int j0, out int j1)

parseLineInts(string text, out int j0, out int j1, out int j2)

I note that the second function calls another function as follows:
int positionStart = 1;
parseLineInts(text, positionStart, j0, j1, j2);

I look forward to seeing feedback from D experts. This is the only significant change that I could think of recommending for the language.

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