Jonathan M Davis:

Adding much of _anything_ to the
language is generally considered expensive.

Sometimes you add from a language removing something, like allowing handy code like this, removing such limitations and making the language more regular/uniform:


class Foo {
    int x, y;
}
struct Bar {
    int x, y;
}
void main() {
    auto f1 = new Foo(1, 2);
    auto f2 = new Foo(1);
    auto b1 = new Bar(10, 20);
    auto b2 = new Bar(10);
}

Bye,
bearophile

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