On Wednesday, 3 October 2012 at 21:02:07 UTC, David Nadlinger wrote:
On Wednesday, 3 October 2012 at 19:42:07 UTC, dsimcha wrote:
If not, please clarify what you needed and the relevant use cases so that I can fix std.parallelism.

In my use case, conflating the notion of a future, i.e. a value that becomes available at some point in the future, with the process which creates that future makes no sense.

So the "process which creates the future" is a Task that executes in a different thread than the caller? And an alternative way that a value might become available in the future is e.g. if it's being retrieved from some slow I/O process like a database or network?


For example, let's say you are writing a function which computes a complex database query from its parameters and then submits it to your query manager/connection pool/… for asynchronous execution. You cannot use std.parallelism.Task in this case, because there is no way of expressing the process which retrieves the result as a delegate running inside a TaskPool.

Ok, I'm confused here. Why can't the process that retrieves the result be expressed as a delegate running in a TaskPool or a new thread?


Or, say you want to write an "aggregator", combining the results of several futures together, again offering the same future interface (maybe an array of the original result types) to consumers. Again, there is no computation-bound part to that at all, which would make sense to run on a TaskPool – you are only waiting on the other tasks to finish.

Maybe I'm just being naive since I don't understand the use cases, but why couldn't you just create an array of Task objects?


The second problem with std.parallelism.Task is that your only choice is polling (or blocking, for that matter). Yes, callbacks are a hairy thing to do if you can't be sure what thread they are executed on, but not having them severely limits the power of your abstraction, especially if you are dealing with non-CPU-bound tasks (as many of today's "modern" use cases are).

I'm a little confused about how the callbacks would be used here. Is the idea that some callback would be called when the task is finished? Would it be called in the worker thread or the thread that submitted the task to the pool? Can you provide a use case?


For example, something my mentor asked to implement for Thrift during last year's GSoC was a feature which allows to send a request out to a pool of servers concurrently, returning the first one of the results (apparently, this mechanism is used as a sharding mechanism in some situations – if a server doesn't have the data, it simply ignores the request).

"First one of the results" == the result produced by the the first server to return anything?

How would you implement something like that as a function Task[] -> Task? For what it's worth, Task in C# (which is quite universally praised for its take on the matter) also has a »ContinueWith« method which is really just a completion callback mechanism.

I'll look into ContinueWith and see if it's implementable in std.parallelism without breaking anything.


std.parallelism.Task is great for expressing local resource-intensive units of work (and fast!), but I think it is to rigid and specialized for that case to be generally useful.

Right. I wrote std.parallelism with resource-intensive units of work in mind because that's the use case I was familiar with. It was designed first and foremost to make using SMP parallelism _simple_. In hindsight I might have erred to much on the side of making simple things simple vs. complicated things possible or over-specialized it and avoided solving the an important, more general problem. I'll try to understand your use cases and see if they can be addressed without making simple things more complicated.

I think the best way you could help me understand what I've overlooked in std.parallelism's design is to give a quick n' dirty example of how an API that does what you want would be used. Even more generally, any _concise, concrete_ use cases, even toy use cases, would be a huge help.

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