As I said, I'd be happy to redo the work at higher quality. I found it helpful to explore the possibilities and level of effort, just like I'm engaging with you now to find out whether you're interested in my human-written contributions. I am familiar with the macOS SDK and am capable of making the changes myself without a robot.
You don't need to read the code slop if you don't want to, although the linked sections are short. I explained the general shape of things in my email, typed with my own fingers. It might help future contributors if you added a written LLM usage policy so your expectations can be clear up front. In any case, from the tone of your response it sounds like I'm not welcome as a contributor, so I'll see myself out. Best of luck. -Steve On Thu, Nov 6, 2025, at 12:32 PM, Rodrigo Arias wrote: > Hi, > >>I've been doing some experiments to see if I can integrate Dillo with >>macOS a bit better. Here's a short video demonstrating a proof of >>concept of some basic changes, just using the native window toolbar and >>menu instead of the FLTK NavBar: >>https://mastodon.gamedev.place/@irskep/115501294400482061 > > From that Mastodon post: > >>Got inspired to do a little vibecoding on @dillo to see how hard it >>would be to get native Mac menus. > > I'm afraid I won't read code aided or generated by a chatbot. It is also > a legal liability as the license of that code is not clear. > > They are literally destroying whatever was that remained of the Web, > causing many sites to stop working in Dillo due to the JS-walls. > > Rodrigo. > _______________________________________________ > Dillo-dev mailing list -- [email protected] > To unsubscribe send an email to [email protected] _______________________________________________ Dillo-dev mailing list -- [email protected] To unsubscribe send an email to [email protected]
