As I said, I'd be happy to redo the work at higher quality. I found it helpful 
to explore the possibilities and level of effort, just like I'm engaging with 
you now to find out whether you're interested in my human-written 
contributions. I am familiar with the macOS SDK and am capable of making the 
changes myself without a robot.

You don't need to read the code slop if you don't want to, although the linked 
sections are short. I explained the general shape of things in my email, typed 
with my own fingers.

It might help future contributors if you added a written LLM usage policy so 
your expectations can be clear up front.

In any case, from the tone of your response it sounds like I'm not welcome as a 
contributor, so I'll see myself out. Best of luck.

-Steve

On Thu, Nov 6, 2025, at 12:32 PM, Rodrigo Arias wrote:
> Hi,
>
>>I've been doing some experiments to see if I can integrate Dillo with 
>>macOS a bit better. Here's a short video demonstrating a proof of 
>>concept of some basic changes, just using the native window toolbar and 
>>menu instead of the FLTK NavBar: 
>>https://mastodon.gamedev.place/@irskep/115501294400482061
>
>  From that Mastodon post:
>
>>Got inspired to do a little vibecoding on @dillo to see how hard it 
>>would be to get native Mac menus.
>
> I'm afraid I won't read code aided or generated by a chatbot. It is also 
> a legal liability as the license of that code is not clear.
>
> They are literally destroying whatever was that remained of the Web, 
> causing many sites to stop working in Dillo due to the JS-walls.
>
> Rodrigo.
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