[EMAIL PROTECTED] ha scritto:
> Hi, I have been trying for several days to set up directfb.  I have not
> been entirely successful.  I was wondering where the screenshots from the
> site come from, how can I get that working??
> 
> I have the fusion kernel module loaded, and I compiled the latest directfb
> sources in multi mode.  The only programs that work are the test programs
> that come with SDL, they work with fbcon or directfb, and also I have run
> links with directfb.
> 
> All other cases either don't work or lock up and I must reboot.

Try the "no-mmx" option.

> 
> mplayer gives me a black screen and the keyboard quits working so I must
> reboot.   Is there a special key combination to get out of this so I don't
> have to reboot?  Mplayer works fine with fbdev and ggi.

CRTL+SysRq+Del (kills all the applications on the terminal).

> 
> I tried DFBTerm, it starts up and I can even set the background color and
> even the image, but that is all, no text, nothing like a terminal, only a
> funny "cone" shaped object in the center of the screen.  The only way to
> get out is to use ctrl+alt+F* (not alt+F*) then use kill.
> 
> Then my main goal... directfbgl.  I can't even compile the embedded mesa
> distribution because it doesn't work on x86_64.  I tried the mesafbgl (not
> directfb) and it won't compile because of a missing header file.  Has
> anyone gotten this to work?

Which version of Mesa are you using?

> 
> I am running nvidiafb on amd64, and I wondered if this is a problem.

Maybe, the driver was never tested on 64bit architectures.
Try using the option "no-hardware" to disable hardware acceleration.

> 
> I have read that directfbgl uses dri, does this mean it is the same as in
> x with all cards besides nvidia? (since nvidia uses it's own binary)

Sorry, no OpenGL acceleration for this card.

> 
> I am very interested in doing whatever I can to make nvidia binary (or
> opensource) drivers work on fbcon or directfb, let me know who to talk to
> or where to look and I would be very grateful.
> 
> Thanks for any input and sorry for the long post (I still have more
> questions :-/).  Hopefully I can help fix some of these problems for
> others. Thanks.
> 


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