I'm trying to clarify what precisely are the aims of DirectFB. The description of DirectFB on directfb.org seems to major on graphics drawing and blitting, with the functions of video mixing less emphasised.
It seemed to me that a major part of DirectFB is the video mixing - both of layers and through the window management. But all the specific functions listed on the home page are graphics drawing, blitting and blending - that is, all to do with constructing a single graphic surface. This would be understandable if DirectFB in fact grew first as a way to abstract the framebuffer, with the video mixing and window management added later - the description not being updated to give due emphasis to these mixing functions. I'm not sure of the history but am curious if this was the case. I am also curious whether the window management and layer mixing are widely used, or whether in practice DirectFB is used for drawing on a single surface in exclusive mode? That is, does the stress given to graphics drawing etc reflect the actual main uses? In trying to describe DirectFB, do users agree that the video mixing and window management are important parts of the API, and are these parts in fact widely used? Thanks, Chris ======================== Chris Bore BORES Signal Processing [EMAIL PROTECTED] www.bores.com Tel: +44 1483 740138 Mobile: +44 7921 153 219 _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
