>I'm trying to clarify what precisely are the aims of DirectFB.
>
>The description of DirectFB on directfb.org seems to major on graphics
>drawing and blitting, with the functions of video mixing less emphasised.
>
>It seemed to me that a major part of DirectFB is the video mixing - both of
>layers and through the window management. But all the specific functions
>listed on the home page are graphics drawing, blitting and blending - that
>is, all to do with constructing a single graphic surface. This would be
>understandable if DirectFB in fact grew first as a way to abstract the
>framebuffer, with the video mixing and window management added later - the
>description not being updated to give due emphasis to these mixing
>functions. I'm not sure of the history but am curious if this was the case.
>
>I am also curious whether the window management and layer mixing are widely
>used, or whether in practice DirectFB is used for drawing on a single
>surface in exclusive mode? That is, does the stress given to graphics
>drawing etc reflect the actual main uses?
>
>In trying to describe DirectFB, do users agree that the video mixing and
>window management are important parts of the API, and are these parts in
>fact widely used?
>
>
>


You have tried directfb actually or just read the web?
Seeing is believing. If you have not, just try.
df_window on the sample codes is a good start point.

Note: compile the lib with --enable-multi and insmod fusion.ko.

                --- Okajima, Jun. Tokyo, Japan.



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