Hi, maybe I am missing out something... here's my use case and I can't see how I would achieve that:
Say I have a layer's surface, containing a scene rendered with the width/height of the layer and the scene is currently visible, i.e. in the front buffer. Now I want to change the layer's width & height and redraw my scene in the new resolution. Once redrawn, I want that surface to be the contents of the layer. I.e. let's say my output is 1920x1080, the current layer surface's front buffer is 720x576 (stretched by the hardware/mixer to match the output resolution) and the layer surface's back buffer 1280x720; then I want to do a flip and also the flip shouldn't cause any visible glitches. Obviously this is not possible the way I described it, so how would one do that with DirectFB? Of course I could render into an additional surface and stretchblit things, but I want to avoid additional blitting... Also, doing it like this will still give a visible glitch on screen while reconfiguring the layer. Hope my description is somewhat clear :-) Cheers, Andre' _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
