On Fri, May 7, 2010 at 7:04 PM, Andre DRASZIK <[email protected]> wrote:
> Melwyn,
>
> On Fri, 2010-05-07 at 15:48 +0530, Melwyn Lobo wrote:
>> compiling Qtopia 4.6.2 and using DirectFB as Gfx driver.... I tested
>> this release on our platform containing an SH4 processor and 2d
>> blitter using underlying hardware acclerated graphics functions in
>> Directfb.
>
> I hope with stgfx2 :-)
>
>> 2. For a UMA system with system memory acting as framebuffer, what are
>> benefits when choosing DSCAPS_VIDEO while creating a surface. Is this
>> surface present on the framebuffer or elsewhere?
>
> Using DSCAPS_VIDEO, you force DirectFB to allocate from framebuffer
> memory. Otherwise DFB might decide to use system memory, via simple
> malloc().
> As most blitter acceleration hardware, including the BDisp, can only
> access physically contiguous memory, which you don't get via malloc(),
> you specify DSCAPS_VIDEO to prevent surfaces from potentially ending up
> in linux system memory.
> In addition, DirectFB may decide to swap surfaces into and out of
> video/system memory, but that usually is unwanted behaviour,
> DSCAPS_VIDEO prevents that from happening as well.

What is DSCAPS_VIDEO? Can't find any information by google..
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