Hi Patrick,
Yes it can still be built with gcc and I believe the Arch release still
uses it so that it can use the default GNUstep base. From what I have
heard, performance is better for the clang version.
May I ask why you want to continue building it with gcc rather than
clang? The reason I ask is that I had been considering whether the game
should become clang only to allow usage of Objective-C syntax
improvements in the modern clang runtime.
Cheers,
Mike
On 22/02/2026 06:25, Patrick CARDONA wrote:
Hi Michael,
On 2026-02-16 21:13:31 +0100 Michael Rans <[email protected]> wrote:
Hi all,
I want to thank the developers of GNUstep for their help as I
attempted to modernise Oolite and move it from gcc to clang.
Could we still build it with GNU runtime?
The culmination of that effort is that Oolite has been released on
both the Microsoft Store
(https://apps.microsoft.com/detail/9nbhls7xql21) and FlatHub
(https://flathub.org/apps/space.oolite.Oolite).
We welcome new developers to take the game forward as well as
contributors to expansions, graphics, documentation etc.
Cheers,
Mike
Cheers,
Patrick