Hi Mike,

On 2026-02-21 22:10:00 +0100 Michael Rans <[email protected]> wrote:

Hi Patrick,

Yes it can still be built with gcc and I believe the Arch release still uses it so that it can use the default GNUstep base. From what I have heard, performance is better for the clang version.

Thank you for the answer.


May I ask why you want to continue building it with gcc rather than clang? The reason I ask is that I had been considering whether the game should become clang only to allow usage of Objective-C syntax improvements in the modern clang runtime.
(...)

My desktop project (AGNoStep) tends to propose as many apps it can. Adding Oolite to Games collection is one target for the next release. Also, one of my hardware target is the Raspberry Pi ecosystem, namely pi400 and pi500. As I tried first to use Objc2 for the Core Desktop, I was facing many difficulties to get it built with Clang on Pi's. So I decided to use only GNU runtime to achieve my goal. Maybe people with better skills could resolve this and provide a PR.


On 22/02/2026 06:25, Patrick CARDONA wrote:
Hi Michael,
(...)

Could we still build it with GNU runtime?

(...)

Cheers,
Patrick

--
Patrick Cardona - Pi500 - GNU/Linux aarch64 (Debian 13.3)
Xorg (1:7.7+24) - libcairo2 (1.18.4-1+rpt1 arm64) - Window Maker (0.96.0-4) GWorkspace (1.1.0 - 02 2025) - Theme: AGNOSTEP - Classic - MUA: GNUMail (1.4.0 - rev.947)


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